#ifndef ResourceType_h
#define ResourceType_h

namespace Riccsson
{
	namespace Xna
	{
		namespace Framework
		{
			namespace Graphics
			{
                enum class ResourceType
                {
                    DepthStencilBuffer = 1,
		            Texture3DVolume = 2,
                    Texture2D = 3,
		            Texture3D = 4,
		            TextureCube = 5,
		            VertexBuffer = 6,
		            IndexBuffer = 7,
                    RenderTarget = 8
                };
            }
        }
    }
}

#endif

